Computer Science is the study of how computers and computer systems work and how they are constructed and programmed. From the design of computers to programming, Computer 科学 has broader applications in areas as diverse as science, engineering, mathematics and the arts.
The subject gives pupils a real, in-depth understanding of the fundamental principles of computing as well as developing their critical thinking, analysis and creative problem-solving skills. Computer Science will involve pupils working with real-world, practical programming techniques that provide them with a good understanding of what makes technology work. Throughout KS3, pupils study Computer 科学 for one 50 minute period a week and are placed in sets based on their 数学 ability.
Introduction to BHGS 计算 and E-Safety
Programming in Scratch
Binary and Storage Devices
Programming in Python
Networks and the Internet
Computer Crime and Cyber Security
Advanced Programming in Python
Pupils can select to study OCR GCSE Computer 科学 at KS4 which is taught in three 50 minute periods a week. This qualification builds on the foundation of knowledge acquired at KS3 and is currently assessed through two theory based examinations.
Pupils study many key topic areas which include Systems Architecture, Networking and Protocols, Systems Security, Systems Software, Computational Thinking, Programming Techniques, Computational Logic, Data Representation and Ethical, Legal, Cultural and Environmental Concerns. Pupils develop programming skills throughout the course in preparation to complete a project during Year 11.
This is a substantial project of 20 hours in duration. Topics are chosen from a range set by the examination board, but in recent years pupils have designed and developed programs such as complex calculators, hangman games, arithmetic quizzes and technical trouble-shooters.
Computer 科学 is available to study through the Welwyn Hatfield 11 – 19 Consortium.
Year 9 Bletchley Park Trip
Year 7 Robotics ‘Robot Wars’ Workshop